Ing. Lars Telöken (M. Sc.)
Software Engineering
locationGermany
Projects
professional work
  • 07/2024 - 08/2024 (Entertainment)
    Development of a Space Invaders-inspired video game for the Apple Vision Pro, leveraging the device’s innovative interaction capabilities, including two-handed controls and cutting-edge features to create an immersive gameplay experience.
    Unity C# ARKit
  • 11/2022 - 03/2023 (Automotive)
    Training new employees of a client in full-stack development, including review and code quality processes, as well as testing methodologies.
    Angular Spring Boot html Sass TypeScript Java Gradle hibernate flyway PostgreSQL
  • 01/2021 - 05/2023 (Automotive)
    Requirements engineering, development, testing, and documentation of an application designed to manage and calculate prices for order inquiries pertaining to plants across various countries. Additionally, implementation of a tool for configuring industrial items.
    Angular Spring Boot html Sass TypeScript Java Phyton Gradle hibernate flyway PostgreSQL Cypress GitLab
  • 12/2020 - 08/2024 (Steel and industrial engineering)
    Requirements engineering, development, testing and documentation of software to manage customer suppliers and inquiries. Additionally, implementation of a tool enabling suppliers to submit service offerings.
    Angular Spring Boot html Sass TypeScript Java Phyton Apache Maven hibernate flyway PostgreSQL Cypress GitLab
  • 09/2020 - 08/2024 (Steel and industrial engineering)
    Requirements engineering, development, testing and documentation of software designed for price calculation and inquiry management across multiple branches. This system includes a fully implemented 3D product customization feature, allowing dynamic selection of materials, sizes, and shapes. The solution is seamlessly integrated with the client's internal shopping system.
    Angular Spring Boot html Sass TypeScript Java Phyton Apache Maven hibernate flyway PostgreSQL Cypress GitLab
  • 10/2018 - 07/2020 (Education)
    Instructing students in programming, software development, GUI programming, and software technologies.
    Java C++ C
  • 06/2019 - 10/2019 (Energy development and research)
    Development of software to facilitate data preparation, processing, and visualization, ensuring seamless collaboration across different departments using unified data.
    plotly html css JavaScript Phyton
academic work
  • 02/2023 - 07/2023 (Media computer science, Master of Science)
    Development of a software to integrate a display into a virtual reality experience titled "Mixed Reality Interaktionen zwischen virtuellen und physischen Räumen". The software was integrated into a Space Invaders-like video game to demonstrate its capabilities.
    Unity C# ARKit
  • 05/2020 - 07/2020 (Applied computer science, Bachelor of Science)
    Development of software for indoor navigation using augmented reality titled "Entwicklung einer Indoor Navigation mit Hilfe von erweiterter Realität". The software focuses on position recognition and visual guidance, helping users navigate indoor spaces by showing the way through augmented reality.
    androidStudio Java ARKit
personal work
  • 12/2021 - today (Web Development, Open Source)
    Development of an open source lightweight framework for building web frontends, designed to minimize boilerplate code and repetitive tasks while leaving you in control of all key decisions. Developed in Python.
    Used and initialy developed for the grammaticus project.
    HTML CSS JavaScript Phyton GitHub
  • 09/2021 - today (Education)
    Development of a platform for teaching grammar (currently only Swedish grammar) with an emphasis on minimalism and efficiency. The platform features a clean and clear presentation. Use of the minimalist framework.
    Minimalist Framework HTML CSS JavaScript Apache Web Server Ubuntu Figma GitHub


About me
Career
Lars Hi, I'm Lars, a software engineer driven by a passion for web-based applications and mixed reality.

My journey began with a love for programming in school, leading me to pursue a degree in applied computer science (B. Sc.). After discovering my affinity for fullstack development, I furthered my skills through studies in media computer science (M. Sc.).

I had the opportunity to take the theory from my studies into reality through an internship as a Software Developer at Siemens AG, my role as a Software Engineer at weiyu digital GmbH, and my work as a Freelancer.

From management systems to mixed reality applications, I thrive on pushing the boundaries of what's possible. I'm eager to create exceptional digital experiences.

Let's build something incredible together!
Expertise
Web-Development
SpringBootJava
Angular
TypeScript
JavaScript
HTML
CSS
Mixed Reality
Unity ARKit ARCore C#
Certificates